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Compute Allocator

PublishedMay 21, 2026FiledConceptDomainAI EngineeringTagsHuman AI CollaborationAgent EngineeringRole EvolutionReading6 minSourceAI-synthesised

人類角色的演變:決定什麼值得花 compute;生成的 tokens 約 ~1% 進 production code,99% 是投資在對齊/溝通上的 scaffolding;abundance mindset

Compute Allocator 的插圖

資料來源#

摘要#

Thariq Shihipar 對於當模型已經能完成大部分產出後,人類會變成什麼的 framing 是:"we're all becoming compute allocators." 主要工作不再是生成作品,而是決定什麼值得花 compute,並投資在對齊和溝通上,確保花出去的 compute 花得值得。

這個 framing 最尖銳的統計是:Thariq 生成的 tokens 也許只有 1% 最後進了 production code。 另外 99% 花在豐富、通常可拋棄的 scaffolding 上:HTML planscustom interfaces、狀態更新、design systems。那 99% 不是浪費;它是對齊與溝通的投資,讓真正 ship 的那 1%「正好就是它需要成為的樣子」。

1% / 99% 的分配#

"Thariq mentioned that maybe only 1% of the tokens he generates end up in production code. The other 99% are spent on this rich, beautiful, and sometimes disposable scaffolding."

仔細讀,這會反轉工程師平常的心智模型:輸出不再是你 ship 的成品;輸出是決策周圍的 scaffolding。ship 出去的 code,只是更大一片思考與權衡表面留下的小而高槓桿殘餘。把 compute 分配好,意思是選擇要資助哪些思考、以及要資助到多豐富:這裡一場 brainstorm,那裡一個可拋棄的編輯 UI,再加上一個 Living Design System,讓未來工作保持品牌一致。

「分配」在實務上代表什麼#

  • 先決定什麼值得 build,再去 build:brainstorm-in-HTML 這一步存在,是為了讓 human 能在多個選項中做出好選擇,每個選項都有自己的風險評估。
  • 花在可讀性上,不只是 production:為 human 真的會投入的計畫和介面支付 tokens(見 HTML as the New Markdown)。
  • 花在可拋棄的 tooling 上:啟動一個 micro-app,讓單一決策變得更好,然後把它丟掉。
  • 把其餘部分交給模型:"I trust you here";刻意少寫 spec,讓能力補上空白(一種 prompt 層級的 The Bitter Lesson)。

abundance mindset#

這種行為只有在 Thariq 所說的 abundance mindset 下才合理:生成已經便宜到你負擔得起製作可拋棄的 scaffolding,讓自己的流程更有效率也更愉快。稀缺思維(「不要浪費 tokens / 不要 build 你會丟掉的東西」)是錯的 framing;真正綁住你的限制是 human 注意力與判斷,不是生成成本。這正是 Printing Press Software Democratization 描述的同一種經濟轉移:當 production 成本崩塌,價值會移到做什麼要不要做,而不是怎麼做

與 wiki 其他部分的關係#

  • "Coding is solved (for me)"Boris Cherny)命名了前提;compute allocator 命名了當前提成立後留下來的角色。Boris 透過 Claude 寫 100% 的 code,並跑數百個 agents;剩下的 human 工作就是分配與指向。
  • product taste 作為瓶頸技能Engineer PM ConvergenceCat Wu:"as code becomes much cheaper to write, the thing that becomes more valuable is deciding what to write")是 org-design 側的同一個主張。Compute allocation 就是在單次模型呼叫尺度上行使的 product taste。
  • Harness shrinkage,但帶著轉折:當 model-facing harness 收縮(Harness Shrinkage as Models Improve),human-facing harness(那 99%)會成長,因為 allocator 需要越來越豐富的 artifacts 才能做出好決策。見 HTML as the New Markdown 的 harness-tension 段落。
  • 不會向內遷移的東西The Bitter Lesson 會溶解 model-facing 結構;分配決策以及支撐它的 human-facing scaffolding,正是留在人類這側邊界上的東西。

相關連結#

開放問題#

  • 1% 是 Thariq 專屬的數字,還是一種 regime?對更大型、更偏 code-heavy 的專案,production 殘餘比例想必更高;是什麼決定這個比例?
  • 分配品質很難測量:什麼 feedback loop 會告訴 allocator 他們把 compute 花得很糟(相對於只是花了很多)?
  • 把 human 視為 "compute allocators",是否會冒著 oversight-fatigue / accountability 這些 HBR research 所標記的失敗模式:human 名義上做決定,但實際上只是 rubber-stamps?

衍生內容#

資料來源#

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